ThE RiSiNg:
(syncronize) Mew@lum berry (jolly) +speed -sp.atk.....
spore, baton pass, ingrain, ??? (trick room)
HP= 404/Def.=236/atk.=236/spe=328/sp.atk.=212/sp.def.=237
Mew isn't allowed in standard play.
(swift swim) Gorebyss@lum berry (calm) +sp.def -atk........
barrier, amnesia, baton pass, surf
HP=280/Def.=262/atk.=183/spe=140/sp.atk.=301/sp.def.=254
Speed is still nothing special even after Rain Dance boost. More Speec Ev's. It needs to be as least 205 I believe.
(speed boost) Ninjask@lum berry (admant) +atk -sp.atk....
swords dance, baton pass, aerial ace, ??? (substitute)
HP=304/Def.=126/atk.=304/spe=381/sp.atk.=122/sp.def.=136
Speed is too low for a Ninjask, it needs to make sure it oustpeeds Scarfed Heracross.
(hustle) togekiss@lum berry (bold) +def -atk.....
baton pass, nasty plot, auru sphere, ??? (magical leaf)
HP=325/Def.=301/atk.=122/spe=201/sp.atk.=301/sp.def.=301
Magical leaf? lolwut. Not sure if you know about IV training since the stats are seriously messed. Tri Attack over Magical Lead and add Air Slash
(magic guard) Clefable@toxic orb (brave) +atk -spe
protect, facade, ice beam, tbolt
HP=356/Def.=207/atk.=221/spe=142/sp.atk.=231/sp.def.=241
Clefables attack isn't too wonderful to tak advantage of Facade. And it needs a recovery moves since you aren't packing leftovers(Which you should). Ice Beam and T-bolt is good. Although I suggest a Calm Mind Set.
???
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